hi karthik!!! love this piece & have been thinking about this a lot too, especially as we are getting closer to developing a metaverse (of which i would count club penguin and SIMs in) and generative tech blends storytelling / gaming / visual media into a new-form haze (like bandersnatch but with infinite possibilities). as the way we consume media transforms, how can the way we produce it transform too? with the proliferation of vibecoding & world-building models it's totally feasible for non-devs to gravitate to gaming over writing, though as a literature lover agree that there is room for both! been meaning to read "literary gaming" by astrid ensslin soon, thought you may like it as well :)
Jen, thanks for reading!! I would speculate that the main reason we haven't seen more generative tech in video games is because of the compute cost of generating a lot of game content on the fly, anew for every player. If it requires a model to be run locally then it's going to be limited to very high end devices. If that's the case, then the proliferation of generative games will probably lag our ability to make them by a few years, just because of that market constraint.
Literary Gaming sounds right up my alley, I can't believe I haven't heard of it!
hi karthik!!! love this piece & have been thinking about this a lot too, especially as we are getting closer to developing a metaverse (of which i would count club penguin and SIMs in) and generative tech blends storytelling / gaming / visual media into a new-form haze (like bandersnatch but with infinite possibilities). as the way we consume media transforms, how can the way we produce it transform too? with the proliferation of vibecoding & world-building models it's totally feasible for non-devs to gravitate to gaming over writing, though as a literature lover agree that there is room for both! been meaning to read "literary gaming" by astrid ensslin soon, thought you may like it as well :)
Jen, thanks for reading!! I would speculate that the main reason we haven't seen more generative tech in video games is because of the compute cost of generating a lot of game content on the fly, anew for every player. If it requires a model to be run locally then it's going to be limited to very high end devices. If that's the case, then the proliferation of generative games will probably lag our ability to make them by a few years, just because of that market constraint.
Literary Gaming sounds right up my alley, I can't believe I haven't heard of it!